Sunmeadow — day
find a wild kith and say hello
← go back to Sunmeadow
Offerings: 6
Grove: 0
Atlas: 0/12
◆ 0
✿ 0
View: eyes
guest
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Sunmeadow
Who walks the islands?
A Warden looks after these islands. The last one left the job to you. Pick who you want to be.
The traveling trader
A wild Plip!
Plip began to trust you!
Welcome it home to your Grove, or let it stay wild. It is your choice.
Where to?
Each new island opens when you finish its passage — a small job you do while playing.
Your Grove
the kith who trust you, and live here now
Kith away roaming
A kith away roaming is living wild again. It still knows you, so you can call it home whenever your Grove has room.
Wildgrove pre-alpha · nothing is final
They learn to trust you.
Looking for your Grove…